About Nicholas Lovell
Nicholas Lovell helps companies make money from the transformative power of the Internet.
His blog, GAMESbrief (www.gamesbrief.com), gets 20,000 readers every month who are seeking to learn how digital distribution is transforming the games industry – and how to apply that knowledge to other entertainment industries.
His clients have included games companies like Atari, Firefly, nDreams and Square Enix (formerly known as Eidos, the creators of Tomb Raider), media companies like Channel 4 and IPC Media and financial investors of all stripes. He used to be an investment banker but he tends to keep that quiet these days.
Nicholas is the author of How to Publish A Game and two volumes of collected works from his blog: GAMESbrief Unplugged Volume 1: On copyright, politics and opinions and GAMESbrief Unplugged Volume 2: traditional games, transition and the power of free
Nicholas is a columnist for Gamasutra, a regular contributor to the Wall Street Journal and his articles have appeared in MCV, Develop, the Bookseller (online), Pocket Gamer, Edge, TechCrunch and Wired. Nicholas has also written a role-playing game supplement for Steve Jackson Games and has written about sailing in Practical Boat Owner.
In 2011, Nicholas spoke at, among others, Futurebook, the London Book Fair, the Social Games Summit, the Browser Games Forum (Frankfurt), iGAP (Dublin), Develop, Mash (Dublin), Games Invest, Games for Brands, Digital Shoreditch, Game Connection (Paris) and the Virtual Goods Forum (Berlin).
He lives in London with his wife, two children and a cat. When he’s not playing games, he loves sailing.
About The Curve
The Curve will tell you how to use the web to give stuff away from free, to build relationships with your biggest fans and to charge them lots of money for things they value.
It will be published by Penguin in late 2013.
Recent Posts
- How etailers can take advantage of the Curve, and make money when everything is going free.
- The Curve in 15 minutes
- ‘Sorry, Martin Mills, the future of music is through innovation, not government protection’
- If Amazon cared about selling hardware, ebooks would already be free
- 3D printing will help us colonise the moon
Recent Comments
My websites
- GAMESbrief - a guide to the business of games, especially free-to-play
- My personal website